AI Insights · Timothy · April 2024
Top 5 Final Fantasy Games on Android in the Middle East - Q1 2024
In Q1 2024, Final Fantasy games on Android in the Middle East showed varied performance in downloads, revenue, and active users. Insights from Sensor Tower reveal detailed trends.
Throughout the first quarter of 2024, the performance of the top five Final Fantasy games on the Android platform in the Middle East showed a range of trends in weekly downloads, revenue, and active users. Below are the highlights for each game based on data from Sensor Tower.
FINAL FANTASY TACTICS : WotL experienced fluctuating weekly revenue, peaking at approximately $23 in the final week of January. Weekly downloads peaked mid-January with 63 downloads and gradually declined, reaching a low of 5 downloads by the last week of March.
FINAL FANTASY VII EVER CRISIS saw a significant weekly revenue, starting strong with $2.8K in early January and experiencing variations throughout the quarter, ending with $1.8K in the last week of March. Weekly downloads were highest at the beginning of the quarter with 142 downloads and saw a resurgence to 64 downloads by mid-March. The number of weekly active users remained relatively stable, starting at 579 and slightly increasing to 463 by the end of March.
FINAL FANTASY VI had a notable peak in weekly downloads at the end of January with 106 downloads. The downloads then tapered off, with the lowest point being 10 downloads in the final week of March. The game recorded minimal revenue, only showing $9 in the last week of March.
Final Fantasy XV: War for Eos saw a peak in weekly revenue at the beginning of February with $257. The downloads were highest in mid-January with 206 downloads, but no downloads were recorded in March. Active users started at 569 in early January, peaked at 620 in late January, and ended with 533 active users in the last week of March.
FINAL FANTASY III (3D REMAKE) had steady weekly downloads, peaking at 49 downloads at the end of January. The downloads decreased significantly by the end of March, with only 2 downloads recorded. The game showed minimal revenue, peaking at $14 in mid-January.
For more detailed insights and comprehensive data, visit Sensor Tower.